Garrik
11. kesäkuuta 2007 kello 13.46
linkki
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Hei,
Tässä Yksinäisen historia sävyisässä paketissa, asiaproosalla ja historioitsijan näkökulmasta kirjoitettuna. Mainitut paikannimet löytyvät toisessa säikeessä olevasta kartasta, joka saattaa helpottaa ymmärtämistä.
Lukekaa, ja vastatkaa ystävällisesti kolmeen kysymykseeni:
1) Toimiiko tämä - eli jaksoitko lukea, ja oliko lukemastasi jotain hyötyä, jopa iloa?
2) Onko kieli kunnossa, vai kirjoitanko kummallisella/vaikealla tyylillä?
3) Mahtuuko tämä lehteen tällaisenaan, vai haluaisitko ehkä lyhentää tätä?
Kommenteista etukäteen kiittäen,
-G
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[b:b71125641f][size=18:b71125641f]The Alone Confederation: History[/size:b71125641f][/b:b71125641f]
The Hidden Valley and the woods and forests around have been settled by large groups of humans only recently. Until the late 16th century, the magic and perils of the Lost Woods, the Woods of the Dead and the Lizardwood prevented Sartarite clans from entering the region in numbers. For a long time, only hunters from Far Place and Torkani lands visited the wilderness.
Trolls of the Indigo Mountain Tribe saw the lands as their hunting grounds. Because of the Trolls, Aldryami presence in the woods was limited, although they still live here, even when the Trolls have withdrawn to their mountain holds. Of the elder races, the Dragonewts have prevailed, their city remaining untouched by the recent changes around.
[b:b71125641f]The Hidden Valley[/b:b71125641f]
No-one knows for sure (or cares) who were the first humans to enter the Hidden Valley during the Resettlement. Legend tells of three clans, the Deruvadings, the Taravadings, and the Brynavadings, who lived here before anybody else. Little is known of them, other than that they were Orlanthi, albeit in strange ways.
The Deruvadings lived from agriculture, and were the smallest clan. They followed the ways of the forest and wild meadows, and worshiped local spirits. Taravadings lived from cattle herding, and followed the way of Barntar the Herder, whose power is still strong in the Hidden Valley. The Brynavadings were hunters and foresters, and followed the Great Bear, who is today known as Ordayala.
Even if the clans were small and lived amidst a great untouched wilderness, they feuded with each other and their inhuman neighbours. The Deruvadings were often raided for food and women by the other two clans. The Brynavadings raided the Taravadings for cattle. Both the Deruvadings and the Taravadings hunted bears the Brynavadings held sacred, and all fought the Trolls.
In time, the Deruvadings became such friends with the forest that they let the spirits of the forest rule them, and were lost to men. The Brynavadings eventually withdrew away from the Hidden Valley, to a place that was even more hidden. Today, the traditions of these clans only live in secret cult practices connected to the spirits in the forests around the Hidden Valley.
[b:b71125641f]The Taravadings and Leave-Alone[/b:b71125641f]
Only the Taravadings belong to the known history. They are first mentioned trading with the Torkani. Soon after, they were decimated by the Ghoul King Brangbane, who is said to have eaten a whole generation of Taravading girls. A group of young Taravading men then sought the help of Humakt, and erected the Black Finger Stone as their rallying point against the denizens of the Woods of the Dead.
In the 16th century the Taravadings were harassed by the Telmori, and during the Dragonewts’ Dream they suffered from ghost Dragonewts raiding their sacred bulls. In addition, at this time Amad hunters learned the way through the Lost Woods, and also started to raid Taravading cattle. The Taravadings were forced to withdraw with their cattle into the security of an ancient ruined fortress they had so far avoided.
The Taravadings knew the ruins simply as Leave-Alone. The ruins were the realm of a malign serpent spirit, who craved worship and offerings from the ragged clan. Chieftain Arron Bearslayer threw the serpent out of the ruins, and chased it into the Otherworld where he wrestled it down. But the spirit managed to slip an Inner Doubt into Arron‘s ear, and Arron still wanders the Otherworld seeking answers to obscurities beyond human understanding.
At this time, young Terasarin – son of Tarkalor the Prince of Sartar – found a way through the Lost Woods. He approached the Taravadings with gifts, and talked at length with their young chieftain Folca Arronson, also known as the Trust. They agreed that if Terasarin would help the clan to get rid of its enemies, Folca would lead his clan to join the Kingdom of Sartar.
[b:b71125641f]Settlement of Alone[/b:b71125641f]
In 1582, at the Battle of Grizzly Peak Tarkalor was killed, and Terasarin followed his father to be the Prince of Sartar. One of his many deeds was the resettlement of a large number of the battle survivors in the Hidden Valley. The Taravadings welcomed the new settlers, who agreed to fight against cattle-preying bears, werewolves, Dragonewts, and foreign raiders.
The new settlers had mixed origins. Most of them were of Tarshite stock – Orlanthi, but with many strange customs. Some of them were Heortlings who had settled in Tarsh in the reign of Palashee Longaxe, but had since been forced into the Bush Range, and no longer wished to live as fugitives. Most were poor and in low mood, yet battle-hardened and stubbornly independent.
Terasarin helped the Taravadings and the new settlers to build walls around the ancient fortress, and make it into a proper town. He cleared a road through the Lost Woods, thus opening the Hidden Valley for the rest of the world, bringing in trade and new influences from the kingdom and beyond. Many Taravadings found all this good and exciting. Some, however, said it would be the undoing of their success.
The new clans that settled or formed in the Hidden Valley were the Mezeros, the Orgolmani and the Yerastori. The Mezeros claimed land in the eastern valley, near the Solfint River, and the Yerastori in the western reaches of the valley. Taravadings retained the core of their ancestral lands in the valley centre, including Barntar’s Lodge. The Orgolmani, who were the fewest, mostly settled inside or directly around Alone.
From the Tarshite point of view, the inhabitants of the Hidden Valley barely made a clan. But Terasarin suggested they would join into a tribe, and the Taravadings supported this view. The omens told that the tribe would prosper even longer than the Kingdom of Sartar. As the kingdom had just grown to cover the whole of Far Place, this was seen as a good omen by all.
So was born the Alone Tribe. (When the spirit serpent of Leave-Alone was no more, and the ruins were settled and rebuilt as a town, the centre of the tribe was known simply as Alone. The new name tuned well with the general sentiment of the new settlers: alone but free.)
[b:b71125641f]The Great Turmoil[/b:b71125641f]
For one generation, the small Alone Tribe lived in peace and prospered. The growing internal strife in western Far Place touched them little, although they welcomed small groups of fugitive Elmali and Orlanthi, who they recognised as distant kin. Trade caravans from Alone reached as far as Boldhome, Alda-Chur and even Pavis. The cult of Issaries became prominent in the town.
This all changed in 1602 with the Lunar occupation of Sartar.
Those clans that had settled in the Hidden Valley after the Battle of Grizzly Peak sent most of their warriors to fight the Lunars. They were severely beaten in the Battle of Boldhome. Some of their Humakti perished as members of the Household of Death. Afterwards they gave refuge for outlawed Orlanthi, and threw out Lunar missionaries and tax collectors from the Hidden Valley.
In these years of fighting, the Taravadings were divided. Some of them supported the fighting, while others spoke for peace and understanding of the new, Lunar ways. The latter group was ousted from power, and some left Alone. Most Taravadings decided to avoid all influences from abroad, and revived old rites of Barntar the Herder to protect their land.
Hasberd the Bellows from the Orgolmani Clan led the tribal warband out of the Hidden Valley on raids against Lunar-supporting Aldachuri. He supported the Righteous Wind rebellion, and welcomed even more outlawed Orlanthi into his following, including many who returned from Pavis only to find their homes and clans taken over by foreign people and foreign customs.
For two years, Hasberd was one of the most successful freedom fighters. In 1611, he along with most of his warband perished at Gamla’s Leap. Soon after, the mercenaries of Harvar Ironfist entered Alone by treachery. Alone was put to fire and sword, and most of its inhabitants were killed, including most of the Orgolmani Clan. The Alone wyter succumbed to the invaders’ magic, and the tribal ring of Alone was broken. All clans in the valley suffered heavily.
[b:b71125641f]Amad, Bachad and Tres: the Alone Confederation[/b:b71125641f]
The purges of Harvar Ironfist dislodged not only devout Orlanthi individuals and families, but whole clans and tribes. The Amad Tribe burned their steads and dispersed into the woods, regrouping between the Sheep of Luck Hills and Solfint River. The Bachad Tribe followed its Ordayalan hunters and the shaman Beryni through the Lost Woods and into the Lizardwood Wilds.
These movements caused further fighting in the Hidden Valley, and disturbed the remnants of the Alone Tribe. The Mezeros joined the Bachad Tribe, and the Yerastori withdrew into the Lost Woods, where its remnants mixed with distant kin and formed the Sarading Clan. The Taravadings lost their clan wyter and joined other clans, mostly the Mezeros who had become their close kin.
In 1613, when Kallyr Starbrow rebelled in the south, Harvar ordered most of his men to combat the new threat. This relieved the clans and tribes around Alone to some degree. As the war banners of the beaten Amad and Bachad were no seen in the host of Kallyr, Harvar was ready to give them peace – for a tribute paid each year.
The Treaty of Alone included the forming of Alone Confederation, known as the Alone Undertribe by the Aldachuri. It is actually two very different things under one name. For the Aldachuri and the Lunars, the confederation is a way to control and tax the wildland tribes. The Lunars especially prefer peace, because it offers possibilities for trade and preaching the Lunar way.
For the tribes themselves, the confederation is presently the best way to avoid an all-out war, and to organise inter-tribal matters and trade. Most of the clans are willing to tolerate this solution – for the time being. The cover of an abiding confederation hides many dissidents, fugitives and exiles, allowing them to continue their forbidding practices.
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Ja sitten takaisin alkuun tsekkaamaan ne kysymykset, ja vastaamaan niihin! :wink:
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Ugly Psycho
12. kesäkuuta 2007 kello 8.21
linkki
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[quote:31712a18e4="Garrik"]1) Toimiiko tämä - eli jaksoitko lukea, ja oliko lukemastasi jotain hyötyä, jopa iloa?
2) Onko kieli kunnossa, vai kirjoitanko kummallisella/vaikealla tyylillä?
3) Mahtuuko tämä lehteen tällaisenaan, vai haluaisitko ehkä lyhentää tätä?
[/quote:31712a18e4]
1) Toimii, minusta. Ei mitään ongelmia lukea pätkää, ja väittäisin hyödylliseksikin, ainakin kun en itse aluetta tunne - tuosta saa ihan mukavasti yleiskäsitystä ja fiilistä. En tosin tiedä, onko tästä kuinka paljon tekstiä muualla, eli sinänsä en liene paras kommentoimaan...
2) En huomannut suurempia omituisuuksia. Pikkuseikkana sulkeet tekstissä aina jotenkin häiritsee, eli niistä hankkiutuisin eroon.
3) En missään nimessä lyhentäisi, koska minusta tuolla ei ole mitään sellaista, jota voisi tai pitäisi pudottaa pois. Lehteenmahtuminen on tietty asia erikseen.
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