Guzmo
28. lokakuuta 2003 kello 20.45
linkki
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Argenteus & Morph lopettaa lukemisen tässä vaiheessa ;)
Ajattelin Dorastor kampanjaani "pientä" kärhämää Blackthornin joukkojen ja Renekotin klaanin välillä. Vääntelin Blackthornin statteja HQ:lle (Lords of Terror s. 61) ja tein ensimmäisen RQ->HQ hahmokonversion, mutta Kaaoskulttien affinityjen ja feattien keksiminen on hankalahkoa. Jokaisella kaoottisella jumaluudella tuntuu kaaos olevan yksi riimuista/sidoksista joten jotain osviittaa olisi hyvä saada siihen mitä kyseisen affinityn sisältä voi löytyä. Koska kyseessä on kaaos niin se jotain voi tietysti olla mitä tahansa. RQ:n riimuloitsuista vedin suuren osan feateista. Noh, antakees näistä kommentteja.
[b:5e082b7c60]Blackthorn [/b:5e082b7c60]
Devotee of Krjalk 14W, Initiate of Aldrya 1W
Spear fighting 11W2, Elf bow 7W2, Shortsword fighting 1W2, Tail slash 15W
Illuminated 16W, Cruel 1W, Ruthless 14W, Vicious 18, Intimidate 11W, Leader of Hellwood scouts 5W, Relationship to Hellwood 4W, Aldryami customs 5W, Leadership 10W
Camouflage self in trees 10W2, Alert 14W, Tracking 12W, Plant lore 15W2, Elfsense 11W, Climb in tree 10W, Stealth 10W
Magical abilities: Disappear into forest 8W2, Get healed by forest 20, Grow trap plants 19W
Chaos affinity 5W2 (Ritual of Conversion, Blessing of Chaos, Embrace monsters, Hide Chaos talent +5), Change affinity 4W2 (Power drain, Become Krjalk, Change chaos talent), Harmony affinity 18W (Vengeance of Krjalk, Impress with chaos talent) Plant affinity 10W
Krjalk form only:
Strong 5W, Tough 6W, Hideous 17, Fly fast 3W
Chaotic features: Rut like a broo, Barbed tail with venom (Lethal, Potency 18 ), Bark armor (+3), Large root muscles
Weapons & Armor: Enchanted Copper armor +5 (+8 in Krjalk form), 3 Enchanted copper arrows (+2), Bow & Arrows (+3), Spear (+3), Enchanted short sword (+4)
Shade seed (4m3 shade, Darkness attack 20, Resist damage 12)
Elf bow (lends 18 AP in extended ranged combat)
Followers: Two Krjalk warriors Arar & Huundy 7W
[i:5e082b7c60]Elf bow attack 6W2+(+3)+(+2)+(+3)=14W2+18AP from elf bow = 72 AP (+10/-10)
Close combat in Krjalk form 10W2 +8+3+3+3=7W3 = 67 AP (+10/-10)
(Defender gets -3 because of the second attack from tail slash)[/i:5e082b7c60]
[i:5e082b7c60]All skills +10 in wooded area. - 10 in non-wooded area[/i:5e082b7c60]
[b:5e082b7c60]Krjalk warrior/scout[/b:5e082b7c60]
Initiate of Krjalk 3W, Elf bow 10W, Elfsense 5W, Plant lore 16W, Spear fighting 16, Agile 18, Alert 19
Magical abilities: Disappear into forest 4W2, Get healed by forest 18, Grow trap plants 2W
Common magic 18 Aid my arrow, Food song, Heal tree, Hurt foe, Sense intruder
Chaos affinity 20, Change affinity 20, Harmony affinity 20
Weapons & Armor: Buckler and Bark armor +3, Spear +3, Elf bow +3 (15 AP)
Each warrior has 1-3 beneficial chaotic features. These give +5 bonus in close combat.
[i:5e082b7c60]Spear unit: Spear fighting +10 (=6W+3+3+2+5=19W=39 AP), Archery unit Elf bow +6 (=16W+3+2=1W2+15AP=56 AP)
All skills +10 in wooded area. - 10 in non-wooded area[/i:5e082b7c60]
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