Glorantha-foorumi

Kalikos – Suomen Glorantha-seura ry:n keskustelufoorumi
Tänään on 22.09.2018 22:04

Kaikki ajat ovat UTC + 3 tuntia




Aloita uusi ketju Vastaa viestiin  [ 7 viestiä ] 
Kirjoittaja Viesti
ViestiLähetetty: 15.01.2015 00:21 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Tämä se taisi olla sitten oikea paikka informoida blogista - tähän saakka olen mättänyt noihin muihin alifoorumeihin.

Anyway here goes. GM työkaluja etc Runequest 6 ja Glorantha. Mm RQ Encounter Tool päivityksiä

https://notesfrompavis.wordpress.com


Ylös
 Profiili  
 
ViestiLähetetty: 27.09.2015 16:16 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Adventures in Glorantha Take 3: Gloranthan Cult Onepagers Come for AiG
Adventures in Glorantha Preview finally brings us official RQ6 versions of multitude of Runespells in Glorantha. So far we have 35+ years of history of different versions of spells in various versions of Runequest and magazines. AiG gives us an unified view of the spells.

Cults have not been released yet for AiG - they will come later on in Chaosium Runequest but that is still far away in time. For the time being I have created as a fan contribution my view of the cults in one pager format.

This is how I view them to be now that we know what the spells will be and how the general structure will look like. I have crawled thru the original one pagers and all the supplements that I could get my hands on and created my view of the cults based on the view given by AiG. This is a first cut and contains 140+ cults in the one pager format. This should help those few who have the preview but also any others as most of the spells are available in other material. There are many spells that are from older versions of RQ and supplements - you can see the descriptions of the spells there or from Gloranthaphiles conversion. If a spell is missing from AiG - it is missing on purpose. The common spells are different.

Format is now somewhat different as we do not have acolytes anymore in AiG. There is now information about spells given by allied and subservient cults. All the spells that are cult specific should now have rune signs in front of them. Progressive folk magic spells have been marked as such. There are still a few spells there that are either fan created or directly from RAW Runequest 6.

The original one-pagers will still be available in their location. The new ones will be in Aig directory and have in small print on upper right corner "Aig Preview version". I expect I need to tune these still - so I added print date and time info on bottom of the page.

There are now couple of previously missing cults available : Ancestor Worship and Tokaz Varaz - the trollkin cult.

This of course meant that I need to change later on the stats in RQ6 Encounter Generator as the cult members there have been so far my interpretation of RQ6 Glorantha without Aig. The cults that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview. I remain in gratitude that I got permission at GenCon to do this upgrade to the Gloranthan Cult One-pagers under the normal Fan Policy.

Feedback is welcome.

I will likely not be updating the original one pagers but will be working on this AIG preview version until Chaosium Runequest comes out - I will likely update the one pagers at that time for it as well.

So we have the Glorantha One Pagers for AiG in rough pantheon format

Arkat

Chaos - Genertela with Atyar, Bagog, Cacodemon, Devil's Hand, Gark the Calm, Hungry Jack, Krarsht, Krjalk, Lemure, Mallia, Pocharngo, Primal Chaos, Ragnaglar, Seseine, Sidana, Taeterisus, Than, Thanatar, Thed, Tyram, Ulforg, Urain, Vakalta, Vivamort

Chaos - Pamaltela with Atyar, Cacodemon, Gark the Calm, Gloomshark, Ikadz, Krarsht, Lemure, Mallia, Ompalam, Primal Chaos, Seseine, Sidana, Than, Thanatar, Thed, Urain, Vivamort

Darkness - Ancestor Worship, Annilla, Aranea, Argan Argar, Gorakiki, Himile, Kyger Litor, Mee Vorala, Moorgarki, Subere, Tokaz Varaz, Xentha, Xiola Umbar, Zong, Zorak Zoran

East Isles with Hobimaron, Lumavoxoran, Saliligor

Elf with Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio

Hsunchen with Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor

Independent with Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin

Kralorela with Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh

Lunar with Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, Shw Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril

Malkion with Dormal and Arkat

Ompalam with Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut

Pamalt with Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria

Praxian with Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel

Sea with Annilla, Dormal, Magasta, Triolina, Tsankth, Wachaza

Storm with Ana Gor, Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Gagarth, Grain Goddesses, Heler, Humakt, Hykim & Mikyh, Issaries, Lanbril, Lokarnos, Maran Gor, Mastakos, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Valind, Vinga, Waha, Ygg of Threestep and Yinkin

Vormain with Tsankth

Yelm with Chalana Arroy, Dendara, Donandar, Grain Goddesses, Lanbriul, Lodril, Lokarnos, Shargash, Uleria, Yelm, Yelmalio and Yelorna

Yu-Kargzant with Henird, Hiia the Swordsman, Jardan and Yu-Kargzant

https://notesfrompavis.wordpress.com/2015/09/27/adventures-in-glorantha-take-3-gloranthan-cult-onepagers-come-for-aig/


Ylös
 Profiili  
 
ViestiLähetetty: 12.10.2015 00:20 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Adventures in Glorantha Take 4: Spirit Societies

Adventures in Glorantha Preview brings us rich variety of spirits for shamans.

Full list of spirit Societies have not been released yet for AiG - they will come later on in Chaosium Runequest but that is still far away in time. For the time being I have created as a fan contribution my view of the spirit societies in one pager format.

Here are now 26 spirit societies made from Runes usually associated with those. This is how I view them. This is a first cut. This should help those few who have the preview but also any others as most of the spirits are available in RQ6. Only some neutral spirits are mentioned here. None of the spirit magic is mentioned on this round.

Format is now somewhat different as we do not have acolytes anymore in AiG.

The original one-pagers will still be available in their location. The new ones will be in Aig directory and have in small print on upper right corner "Aig Preview version". I expect I need to tune these still - so I added print date and time info on bottom of the page.

This of course meant that I need to change later on the stats in RQ6 Encounter Generator as the spirit society members there have been so far my interpretation of RQ6 Glorantha without Aig. The spirit societies that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview. I remain in gratitude that I got permission at GenCon to do this upgrade to the Gloranthan Cult One-pagers under the normal Fan Policy.

Feedback is welcome.

I will likely not be updating the original one pagers but will be working on this AIG preview version until Chaosium Runequest comes out - I will likely update the one pagers at that time for it as well.

So we have the Glorantha One Pagers for Spirit Societies in AiG

Spirit societies that exist now are

-Aldrya
-Bagog
-Blackfang
-Daka Fal
-Dark Eater
-Eiritha
-Foundchild
-Golden Bow
-Horned Man
-Hungry Ghosts
-Jokotu
-Kolating
-Kyger Litor
-Mallia
-Oakfed
-Odayla
-Pamalt
-Rasout
-Stormbull
-Thed
-Waha
-Zola Fel
-Zong

Hsunchen societies here are

-Telmor
-Pujaleg
-Basmol

The Hsunchen, Pamalt and the hunter gods (Ragout, Odayla, Zong, Foundchild) still have their theistic side as well. At least for Hsunchen it should fade away in the future - so for these cults it would be good to use only the spirit society side. Others would probably stay as a mix of theistic (rune magic) and animistic cults & spirit societies.

https://notesfrompavis.wordpress.com/20 ... societies/


Ylös
 Profiili  
 
ViestiLähetetty: 04.04.2016 01:07 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
The Sea, The Sea – Gloranthan Ships for RQ6
The Sea, The Sea – Gloranthan Ships for RQ6

Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules - the gem of a rulebook called Ships & Shieldwalls for RQ6.

Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.

The full list is here

Raft, Small
Kayak
Dugout
Rowing Boat
War Canoe
Small Fishing Boat or Ski
Raft, Large
Reed Galley
River Transport
Viking Longboat
Small Merchantman/Cog
Small Galley
Medium Merchantman
Bireme
Trireme
Large Merchantman
Hexareme
Grain Transport
Kareeshtu Warsail
Dwarf Floating Castle
Elf Gallegas
Knorr
Kobaya Support Ship
Large Cog
Maslo Catamaran
Seki-Bune Pirateship
Waertagi Fastship
Xebec
Wolf Pirate Penteconter
Kralori Barge
Black Galley
Haragalan Tallship (New)
Haragalan Tallship (Old)
Haragalan Tallship (Very Old)
Dragonewt Skeletal Ship
Submersible Sharkboat
Luvatan Merchant
Ratuki Requiem Galley
Haragalan Merchant
Dhow- small
Dromond
Fonritian Sambuk
Dwarven Submarine
Vadeli Merchant Ship
Feedback welcome.

https://notesfrompavis.wordpress.com/2016/04/03/the-sea-the-sea-gloranthan-ships-for-rq6


Ylös
 Profiili  
 
ViestiLähetetty: 03.09.2016 15:46 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Sorcery Tool for Mythras (and friends)

Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others - therefore often busy. I discovered the so called Sorcerors' Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.

The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.

There have been many who have exceled with ease using this secret calculus - it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.

Any feedback is welcome - as gremlins might have installed bugs in the system

https://notesfrompavis.wordpress.com/20 ... d-friends/

The Sorceror's Calculus in Excel format is here

More tools and charts for Mythras (and RQ6)


Viimeksi muokannut armak päivämäärä 03.09.2016 15:47, muokattu yhteensä 1 kerran

Ylös
 Profiili  
 
ViestiLähetetty: 03.09.2016 15:47 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Encumbrance Calculator and Equipment List for Mythras and RQ6

For the longest time I have wanted to make it easier to handle equipment and encumbrance in RQ6 and Mythras.

List of what the character carries can sometimes be longish but it usually contains standard items that exist in the rulebooks.

Encumbrance affects character's movement speed - which will usually determine whether he can getaway once Sorceress and her minions find out that he has been looting the treasure chest. It also affects all STR and DEX related skills negatively.

Here is an Excel spreadsheet where character can easily mark all the equipment that they either wear or carry in their backpack. Spreadsheet calculates the effect on move and skills either with backpack on or not. Spreadsheet can be printed out and added to character sheet and it can be filed away to be added to later on. Excel has in it all the armor types derived from Mythras Full Edition and Monster Island.

One can easily filter with standard excel features to see only the items that character carries or is interested in.

https://notesfrompavis.wordpress.com/20 ... s-and-rq6/


Ylös
 Profiili  
 
ViestiLähetetty: 03.09.2016 15:49 
Poissa
Riimulordi
Riimulordi

Liittynyt: 07.07.2002 12:50
Viestit: 66
Paikkakunta: Culbrea/Pavis/Helsinki
Combat Special Effects updated for Mythras Full Edition

Mythras full edition has been launched a short while ago. It brings quite a few new special effects with it and also small changes from Mythras Imperative. These will be a nice addition to already very smooth and tactical play of Runequest 6.

The game play will be even more interesting with the new Prepare Counter, Remise, Marksman, Pin Down, Drop Foe, Overpenetration and Scar Foe. There are others as well. The new combat cards look to be a cool way to handle the multitude of special effect.

Pay attention to Regain Footing action change as well. Spirit combat looks to be more interesting - have to dive down to that one as well.

Here are the Special Effect GM Screens updated for Mythras Full edition. Only the portrait versions have been updated for now.

Combat Special Effects for Offence
Combat Special Effects for Defense
All the charts are available here. Old ones will remain available here

https://notesfrompavis.wordpress.com/20 ... l-edition/


Ylös
 Profiili  
 
Näytä viestit ajalta:  Järjestä  
Aloita uusi ketju Vastaa viestiin  [ 7 viestiä ] 

Kaikki ajat ovat UTC + 3 tuntia


Paikallaolijat

Käyttäjiä lukemassa tätä aluetta: Ei rekisteröityneitä käyttäjiä ja 1 vierailijaa


Et voi kirjoittaa uusia viestejä
Et voi vastata viestiketjuihin
Et voi muokata omia viestejäsi
Et voi poistaa omia viestejäsi
Et voi lähettää liitetiedostoja.

Etsi tätä:
Hyppää:  
cron
POWERED_BY
Käännös, Lurttinen, www.phpbbsuomi.com